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It started back in the early 1980's, while at the University of Waterloo, when Vincent John Vincent envisioned a concept for being able to control various computer functions though full body gestures alone, without having to wear, hold or touch anything. He then partner with the Computer Genius of Francis MacDougall, and the mid 1980's co-invent video gesture control with Francis. Since then he has been the pre-eminent force behind driving this technology into a myriad of diverse uses and markets; as well as evangelizing the powerful possibilities of using video cameras as the perfect device for computer-human interface applications. Vincent was at the U of Waterloo attaining a degree in psychology, while pursuing a career as a Psychotherapist, using the creative arts as a therapeutic tool. As a dancer, musician, juggler and artist himself, Vincent was highly influenced by the burgeoning computer revolution of the early 1980's ( U of Waterloo is a world leader in computer studies ), and sought to use computers to immerse the user in virtual dreamscapes where they could interact within the computer animation worlds surrounding them, to explore their creative expressions. He and Francis decided that by using a video camera they could passively capture people's live real-time video image, and chromo key them out of the real world, and place them in the middle of a real-time fully interactive computer animation virtual world. Eventually the Amiga computer would hit the market in 1986 and Francis would start by writing a basic version of a program for full body video gesture analysis and control, as well as an interactive animation engine, while Vincent would create the computer art assets and program the computer virtual worlds. 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Vincent has been instrumental in running the company, finding new markets, and the creation of applications for the technology. Though Vincent and Francis started as leading edge interactive computer artists they would become entrepreneurs, whose products would be purchased around the world. The Gesture Xtreme system would be sold into hundreds of public installations on the Amiga platform, and eventually thousands of installations when it finally was port to the PC platform in 1993. These public installations varied in application and market. For Museums and Science Centers they were exploratory worlds for fun, creativity and educational learning. For Location Based Entertainment Centers they were arcade units with immersive video games that challenged your speed, agility and flexibility while your real image was the character on the screen in the game. At FIFA events you became the Net minder stopping virtual soccer balls. At the Hockey Hall of Fame you were in the goal stopping virtual pucks from virtual NHL all stars. At the Basketball hall of Fame you went one on one, up and down the court, with a virtual Bill Walton, Jason Kidd, or a choice of other stars. For Television Production around the globe the Gesture Xtreme system became the World's First "Interactive Virtual Set", allowing real time production of TV shows where actors interacted with the animation worlds they were immersed in. Vincent and Francis also mounted the World's First "Interactive Immersive Virtual Video Conferencing" session, letting participants in different parts of the world step into the same virtual world, see each other's live, real-time video image, talk, and interact together, with the same animation together. Because of the flexibility of a camera interface to focus on the whole or different parts of the body Vincent and Francis also pioneered the GestureXtreme system as a "World First in Education" to be used for applications for "Immersive Experiential Learning" for the World of Disabilities, as well as a video games for "Immersive Virtual Rehabilitation and Fitness". Over 30 studies have been conducted with a variety of injuries and ailments, and all have shown a minimum of 2 to 3 times increase in both the length for which users are willing to do their rehabilitative exercises, as well as their willingness to engage in the rehabilitative practice, and thus a 2 to 3 times increase in recovery time. 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As Co-Founder, and President, Vincent is a driving force behind GestureTek. On the lecture circuit, as a keynote speaker at numerous multimedia, educational and TV/telecom conferences, Vincent speaks about the future directions of these emerging technologies. Vincent is a sought after Speaker. Recently he was invited to speak at, the Milan Media Guru Speaker Series 2009, Canadian Marketing Association Conference 2010, IAB Canada MIXX 2010, Digital Signage Expo 2009-2010-2011, Display Search Conference 2010, Interactive Display Conference 2011, and the TEDx Waterloo Event 2011. He has also played a role in promoting the multimedia industry as co-creator, co-producer, and co-executive director of the IDMA (International Digital Media Awards). His community work includes staging solar powered technology events and acting as co-executive producer for the city of Toronto's 25th anniversary Earth Day Concert and Celebration. Vincent has also served as an Advisor on numerous Boards including The Art Institute of Toronto (2004) and The Design Exchange VR Centre & Content Creators Group (1999), Mobile Innovation Experience Center, (2009 onward), Sheridan University Multi-media PAC. He has also produced many hi-tech events and shows highlighting VR Technology, including both the Virtual Visionary Speaker & Performance Series (1993) and the International Digital Media Awards (1993, 1994, 1995, 1996). ![]() 1992: Vivid chosen for an installation in the Canadian Pavillion at the Seville, Spain World Expo 1993: Vivid chosen for an installation in the Canadian Pavillion and the Korean Government Pavillion at the Soeul South Korea World Expo 1994: Vincent co-creates and co-executive produces the International Digital Media awards. 1995: Vivid creates the world's first immersive VGC VR rehabilitation applications 1999: Vivid creates the world's first VR stereo camera for 3D analysis of VGC. 2002: Vincent is nominated as one of the finalist for the 'Life Time Achievement Award' at the Canadian New Media Awards. 2003: Vincent receives the 'Life Time Achievement Award' at the Canadian New Media Awards. 2011: Vincent Speaks at TedxWaterloo 2011: Vincent Speaks at TBA |
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